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OpenGL/ FPC - by Delax
The OpenGL/ FPC tutorial was announced quite some time ago, but finally: here it is!
It will cover OpenGL but not things like "how to calculate matrix rotations", "theory of cartasian space" and stuff like that. Let's put it this way: I will write this thing in a "let's play around" manner and not the "mathematical/ scientific" way. If you want 3D theory, read something like Zed3D.
If you have questions, remarks, whatever about this tutorial or the given source codes, feel free to contact me at delax@sundancerinc.de.
Chapter 01 - Introduction
Chapter 02 - Windows Initialization
Chapter 03 - OpenGL Initialization
Chapter 04 - Fullscreen Rendering
Chapter 05 - Primitives
Chapter 06 - Transformation
Chapter 07 - Rotation
Chapter 08 - Depth Functions
Chapter 09 - 3D Objects
Chapter 10 - Perspective Projection
Chapter 11 - Hidden Surface Removal
Chapter 12 - Lighting (Basics)
Chapter 13 - Ambient Light
Chapter 14 - Diffuse Light
Chapter 15 - Specular Light
Chapter 16 - Display Lists
Chapter 17 - Texture Mapping (Basics)
Chapter 18 - Mathematical Textures
Chapter 19 - Bitmap Textures
Chapter 20 - OpenGL Extensions: Multitexturing (by Mr. WereWolf)
Download Tutorial as .ZIP file
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